Monday, June 16, 2008

Final UT Map

Overall, i am pretty happy with what i have accomplish in this project, i always had a plan when i was doing it however alot of ideas came to me as i was creating the spaces and objects, i have realised that unreal ed combined with google sketchup can allow us to be creative in our own ways without any limitations. With my project i have tried to make the atomosphere like a recylcing factory mixed with a computer factory so that we can illustrate the connection between the Steve Jobs space and the Zhang Yin space. The movement of power from one space to another is evident throught the project as i have made it so that there is alot of movement up and down between 2 very powerful spaces, another theme i tried to incorporate into my unreal map was connection in that all spaces are connected in various ways for these means of connection we can also gain spaces which can make the clients spaces more powerful. By adding elevators to the equations we can also encaptulate some views which cannot be seen from other parts of the static architecture as shown in the following images. I have used 7 images because 5 images i thought would just not be enough to give a viewer a general enough idea of what the entire structure looks like.


This image captures the lower half of the map and how it connects to the bridge (meeting space) where the clients come from both above and below the bridge.

This image shows the elevator implanted into the the steve jobs working space and how it can be viewed as a perspective in relation the bridge in the background.

This image shows the Zhang Yin work space and how i have used a paper materiality to texture out the upper space in relation the client, i have also used intersecting columns and subractions to create this space as i have been working on Peter Eisenman's House 2 which also incorporates the volume subtraction and addition.

This view is a view from the Zhang Yin elevator and shows most of the spaces formed in the ut map, in the image we can also start to get a feeling of transparency which i liked so it the viewer to see other spaces through the main spaces for example the bridge holes.

This is the bridge that i have designed which allows you to view both the upper and lower spaces in the map as well has throughout the bridge, there are also elevators encaptured on the bridge that allows you to move up or down in which ever fasion you desire.

This is the upper space for Zhang Yin which has been created again keeping the recycled box theme in mind so that we can relate to the client, the workspace again has various ways to navigate through the entire model with the ease of just jumping on a couple of elevators.


This final image shows the lower space of Steve Jobs and how the apple logo has been transformed into 3d to give us and apple that moves througout the entire map, this apple has also its own space for steve jobs to work in that moves up towards the Zhang Yin space again illustrating the power and greatness of Steve Jobs and his background.

Throughout my project again i have designed easy and simple navigation routes so that the player can use a variety of different routes to get to his/her destination. Enjoy!

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